WeaponBaseDamage
Defined in: server/api.d.ts:3057
Retail power curve of a bullet or blast weapon, before any Weapon.setDamageMultiplier scale.
Properties
Section titled “Properties”far:
number
Defined in: server/api.d.ts:3071
Power at range2.
maxRange
Section titled “maxRange”maxRange:
number
Defined in: server/api.d.ts:3086
Metres at which power reaches 0.
mid:
number
Defined in: server/api.d.ts:3066
Power at range1.
near:
number
Defined in: server/api.d.ts:3061
Power at 0 m.
range1
Section titled “range1”range1:
number
Defined in: server/api.d.ts:3076
Metres to the first falloff point.
range2
Section titled “range2”range2:
number
Defined in: server/api.d.ts:3081
Metres to the second falloff point.
