LiftInfo
Defined in: server/api.d.ts:2021
A base-game lift, as placed in the game’s archives.
Properties
Section titled “Properties”archives
Section titled “archives”archives:
string[]
Defined in: server/api.d.ts:2040
Game archives the lift needs streamed in, such as “city/distillery”: the one holding it and, for a lift inside an interior, the city parts of the building around it.
floorCount
Section titled “floorCount”floorCount:
number
Defined in: server/api.d.ts:2050
Number of floors.
floorHeights
Section titled “floorHeights”floorHeights:
number[]
Defined in: server/api.d.ts:2055
World height of the cab floor at each floor, lowest first.
frame:
string
Defined in: server/api.d.ts:2035
Frame name; the id is its hash.
id:
string
Defined in: server/api.d.ts:2025
Lift id, as the other Lift functions take it.
initialFloor
Section titled “initialFloor”initialFloor:
number
Defined in: server/api.d.ts:2060
Floor the game puts the lift at until the server moves it.
name:
string
Defined in: server/api.d.ts:2030
Entity name the game gives the lift.
position
Section titled “position”position:
Vector3
Defined in: server/api.d.ts:2045
Where the lift is placed: its shaft, at the lowest floor.
speed:
number
Defined in: server/api.d.ts:2065
Cruising speed, metres per second.
